
The developers of the PixEOS project are creating a decentralized application that will give creative people and collectors an ecosystem where collaborative creativity and development in a game-based economy is possible, where everyone can contribute to a canvas of pixels. In the art game on the blockchain from the PixEOS project, which positions itself as the creator of the "first smart economy in the field of art and games on the EOS blockchain", such functions as a profit distribution system, an auction house for connoisseurs of digital art, and an art house where art projects will be realized will be available.
Artists will be able to create works together on a single canvas of 1 million pixels, so that a work of art can live and develop on the network. Each completed work will "live forever in the blockchain gallery and become an NFT token", which can be added to a collection, sold or exchanged. When a token is sold, the profit will be distributed automatically among the artists.
The platform launch is planned for the 1st quarter of 2019. Meanwhile, Marguerite de Courcelle has long since connected art and game elements: it is believed that it was she who invented bitcoin puzzles, an example of which is also the latest work by Pascal Boyart, which was hunted for in Paris last week.
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